Andrew Brunger
My UX Playbook

The Mission


To create a new understanding of exceptional;   winning consumer loyalty through the simplicity, coherence and beauty of our digital products.

The Process

  1. Discover
  2. Define
  3. Design
  4. Prototype
  5. Test

DISCOVER

Design should be fearless in its quest for understanding.

Design ensures that a perfect focus is held at all times on the user, the business, and the most important objectives and goals to be achieved by the design system.

DEFINE

Design should always carefully consider the context within which it lives.

Context is ever evolving, shaped by constant physical, emotional, rational, cultural, social, technological and other interventions.

Strong design accommodates and responds to each specific context.   Our job is to translate raw, unstructured research into clear, actionable and contextual insights.

DESIGN

Design should express the value of having been expertly and thoughtfully constructed.

Craftsmanship is how much attention, and intention, and care we put into our design.

In a world where a premium is placed on speed, this may seem oxymoronic.  But explicitly expressing craftsmanship in our design is key to rising above the average, and key to earning the respect of our clients and our customers.

PROTOTYPE

Design should be testable by humans at the earliest possible opportunity.

Design systems cannot prosper without change.   As designers we embrace a mindset of actively and purposefully creating units of design that can be placed in front of humans for feedback as quickly and as often as possible.

TEST & ITERATE

Design should be an iterative process of growth and of new understandings.

We use the awareness gathered from testing to inform how best to evolve our design system to deepen its relevance and connection with the customer.

Whether we summit - or whether we fall into the abyss - we always accomplish our core objective of developing new understandings.

The Playbook


Your organization's challenges are unique.   Your UX approach must be unique too.

This UX Playbook is a curated list of Activities (called 'plays') that you can use to create better experiences, products and services for your customers.

A UX Playbook contains the entirety of recommended UX solutions that we can bring to the table as a team.  Like the 'plays' that a sports team decides to use in a game, a great coach will adjust what plays are used to suit each specific situation and context.

The Activities that you choose to use from this UX Playbook will depend on the context of your project - and how much time is available to you.

You might use many of the listed Activities (as I do with my teams for full redesign projects that typically last for many weeks) - or you may choose an abbreviated set of Activities for a more focused endeavor that has a shorter time frame. There is no One-Size-Fits-All.


[ If you would like to use some of the "Go-To Activities" of this UX Playbook in a basic 1-Day Design Workshop or a 5-Day Design Sprint, click on the relevant link for a PDF. ]





DISCOVER


Phase Objectives:

Explore and understand our stakeholders’ Goals and Success Measures.

Develop a deep and empathetic understanding of our users’ Goals, Needs and Pain Points.
BUSINESS RESEARCH
Step Objectives:  
Understand our Stakeholders’ goals and success measures.

Create a shared understanding of what success looks like for our Product / Project / Team.
OBSERVATION
Step Objectives:  
Detect where key problem areas are in the overall digital experience through Observation.
FEEDBACK
Step Objectives:  
Detect where key problem areas are in the overall digital experience by Listening.
COMPETITIVE ANALYSIS
Step Objectives:  
Identify and evaluate our place in the marketplace versus competitors.

Perform audits and conduct user testing of competing websites and apps; optimally writing a report that summarizes the competitive landscape and the opportunities that exist within.
USER INVESTIGATION
Step Objectives:  
Create reliable and realistic representations of our key audience segments.
JOURNEY INVESTIGATION
Step Objectives:  
Empathetically probe our users' main objectives and journeys, uncovering gaps that may exist in their current experience. refining our lens from the Panorama down to the Partial.




DEFINE


Phase Objectives:

Translate raw, unstructured research into clear and actionable design direction.
DEFINE THE PROBLEMS

DEFINE THE DESIGN CHALLENGE




DESIGN


Phase Objectives:

Solution ideation.

Sketch solutions.

Decide on one solution.

Formalize the design.
SOLUTION IDEATION
SKETCH SOLUTIONS
DECIDE ON ONE SOLUTION
FORMALIZE THE DESIGN




PROTOTYPE


Phase Objectives:

Develop a Testable Prototype.




TEST & ITERATE


Phase Objectives:

Get feedback from human beings early and quickly.

Get feedback from live users.

Capture all user feedback, and alter / refine the design as necessary.
LO-FI TESTING
Step Objectives:  
Design a quick low fidelity (Paper Sketches) prototype to enable early visualization of the Solution and to help provoke innovation and improvement.
MED-FI TESTING
Step Objectives:  
If possible develop quick med-fidelity prototypes (Limited Function) to lightning-test with proxy users who have sufficient shared characteristics with the target audience.
HI-FI TESTING
Step Objectives:

Develop high-fidelity prototypes (Full Function) which are most effective in collecting true human performance data and in demonstrating actual product to our stakeholders, project team and users.
ITERATE

Double Diamond


The Double Diamond Process allows us to seek out many approaches to a problem.

First we "Diverge" ["Flare"] to generate individual insights, ideas and solutions.

Then we "Converge" ["Focus"] as a group and make decisions.

This repeating process helps us generate a greater number of ideas, and then narrow those down to the winning solution.


Contact Me




Feel free to email any comments to [email protected].

[ If you would like to use some of the "Go-To Activities" of this UX Playbook in a basic 1-Day Design Workshop or a 5-Day Design Sprint, click on the relevant link for a PDF. ]

Andrew Brunger

[email protected]










All Rights Reserved   2017.

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